Due to this randomization, it is impossible to provide locations for all tomes. Master-level tomes are unlocked through quests that become available at a skill level of 90 or 100. Specifically, merchants begin selling apprentice tomes at level 15, adept tomes at level 40 and expert tomes at level 65. Skill level determines which spell tomes merchants will have available for sale. Spell tomes can also be crafted using ruined books at the Atronach Forge. Spell tomes may also be found as randomized dungeon loot, or may be stolen or looted from hostile magic-users. Spell Merchants, members of the College of Winterhold and Court Wizards, such as Farengar Secret-Fire, typically sell most, but not all, spell tomes. You still need to wait until the vendor's inventory is reset, which generally takes 48 game hours."When you obtain a spell book, you need to read it to learn the spell, which destroys the book in the process." ―Loading Screens Set PCAlterationAdept to 0Where you change "Alteration" to whatever school you want Adept-level spells to show up, and "Adept" to whatever rank you want. But here's the most important part, the console command to force the tomes to appear: I have no problem with my own game, I'm guessing it's people either messing around with their skill levels using setav or mods, or the script just getting broken. I haven't made any attempt yet to start looking at game scripts, though, so I can't provide any extra info on what exactly normally causes the global variables to be changed. Again, default value is 100, and it's changed to 0 to make books appear. The master level books are triggered by global variables named, for example, "MGRitualAltBook".You'll still have to go through the normal shenanigans to get the vendor inventory to reset. Therefore, on PC if you wanted to force the books to appear, you can use the command set PCAlterationAdept to 0.The default value of these flags is 100 it gets set to 0 to make the books appear. The specific flags that control the appearance of the books are a series of global variables (GLOB records), with names such as "PCAlterationAdept", "PCConjurationExpert".There's no level limit on Apprentice spells - since all characters start with minimum 15 in skills, any such limit wouldn't really have any effect, but nevertheless one wasn't even coded into the game.Just to fill in a bit more of the story, here's what I can tell so far from the game data: Thanks for figuring out when exactly the tomes become available. advskill, as well as naturally earning the points, result in predictable spell tome appearance. It's not clear (and harder to test without the Creation Kit) whether quest rewards that grant you one point in a skill do or do not trigger tomes to become available. tav destruction 64, followed by advskill destruction 1000 until it flips you over to 65). You can setav to one less than the threshold value and then use advskill (e.g. Note that using the setav console command will not trigger the appropriate shop enablement (even if you quit out/reload). With further testing, either is sufficient (if the merchant has stocked its inventory, you will need to quit out and return, but if the merchant is due to reset, obtaining the necessary skill is all that is needed). I believe it is only the quit game/restart that is necessary, but will do further testing to try to identify this. The vendor may need to reset, and you may have to completely quit out of the game and restart if you obtained the necessary skill level in this play session. 15 for Apprentice, 40 for Adept, 65 for Expert). On the PC version I'm finding that spell tomes are consistently available from vendors (assuming they have the spell tome at all) when your skill is 10 below the number needed to purchase the spell level perk (i.e.
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